Difference between revisions of "Installations"

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{| class="wikitable" {{table}}
 
{| class="wikitable" {{table}}
| align="center" style="background:#f0f0f0;"|''''''
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| align="center" style="background:#f0f0f0;"|
| align="center" style="background:#f0f0f0;"|'''Duranium'''
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| align="center" style="background:#f0f0f0;"|'''Description'''
| align="center" style="background:#f0f0f0;"|'''Neutronium'''
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| align="center" style="background:#f0f0f0;"|'''[[Duranium]]'''
| align="center" style="background:#f0f0f0;"|'''Corbomite'''
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| align="center" style="background:#f0f0f0;"|'''[[Neutronium]]'''
| align="center" style="background:#f0f0f0;"|'''Tritanium'''
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| align="center" style="background:#f0f0f0;"|'''[[Corbomite]]'''
| align="center" style="background:#f0f0f0;"|'''Boronide'''
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| align="center" style="background:#f0f0f0;"|'''[[Tritanium]]'''
| align="center" style="background:#f0f0f0;"|'''Mercassium'''
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| align="center" style="background:#f0f0f0;"|'''[[Boronide]]'''
| align="center" style="background:#f0f0f0;"|'''Vendarite'''
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| align="center" style="background:#f0f0f0;"|'''[[Mercassium]]'''
| align="center" style="background:#f0f0f0;"|'''Sorium'''
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| align="center" style="background:#f0f0f0;"|'''[[Vendarite]]'''
| align="center" style="background:#f0f0f0;"|'''Uridium'''
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| align="center" style="background:#f0f0f0;"|'''[[Sorium]]'''
| align="center" style="background:#f0f0f0;"|'''Corundium'''
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| align="center" style="background:#f0f0f0;"|'''[[Uridium]]'''
| align="center" style="background:#f0f0f0;"|'''Gallicite'''
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| align="center" style="background:#f0f0f0;"|'''[[Corundium]]'''
| align="center" style="background:#f0f0f0;"|'''Wealth'''
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| align="center" style="background:#f0f0f0;"|'''[[Gallicite]]'''
 +
| align="center" style="background:#f0f0f0;"|'''Wealth (million €)/Production Capacity'''
 
|-
 
|-
| Automated Mine||120||||||||||||||||||120||||240
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| '''Automated Mine'''||Automated mines utilized advances in TN computing, miniaturization, and robotics to allow a mining facility to work with no production staff. The annual mining output of an automated mine is the same as a traditional TN mine, but the construction cost is doubled. This makes automated mines less efficient than normal mines on a cost/output basis, but there are circumstances where standard mines are infeasible (uncolonizeable worlds, for example, or those with a prohibitively high colony cost.||120||||||||||||||||||120||||240
 
|-
 
|-
| Commercial Shipyard Complex||1200||1200||||||||||||||||||||2400
+
| '''Commercial Shipyard Complex'''||A commercial shipyard complex is used to construct commercially-rated space craft. When first built, it will have a single slipway with a 10,000 ton construction capacity. It requires 1,000,000 plus 10 per ton of total capacity population (i.e. 1,000,000 * 10 * slipways * capacity per slipway). Each commercial shipyard slipway can construct 400 build points / year. I.e., one slipway can construct one 400-BP ship in one year, improvable via technology.||1200||1200||||||||||||||||||||2400
 
|-
 
|-
| Commercial Spaceport||300||||150||||150||300||||||300||||||1200
+
| '''Commercial Spaceport'''||A TN commercial spaceport is used to faciliate space-ground cargo loading/unloading operations (mineral loading, unloading, installation loading/unloading, troop strategic loading/unloading) by utilizing TNEs for mass-reduction lifts and cargo handling equipment. Each load/unload operation has its time reduced by (Spaceport level + 1).||300||||150||||150||300||||||300||||||1200
 
|-
 
|-
| Construction Factory||60||||||30||||||30||||||||||120
+
| '''Construction Factory'''||TN Construction factories make extensive use of TNEs in their fabrication facilities, assembly lines, and logistics networks. By making widespread use of TNEs in our construction facilities, we will see an initial 10-fold improvement in our construction capacity over conventional methods (10 CC / year / factory, compared to 1 CC / year / factory for our conventional industry). Further improvement may be seen through further research. Each factory requires 50,000 workers for peak performance.||60||||||30||||||30||||||||||120
 
|-
 
|-
| Convert CI to Construction Factory||10||||||5||||||5||||||||||20
+
| '''Convert CI to Construction Factory'''||This allows the conversion of 1 unit of conventional industry into one construction factory. Note that the cost is 1/6th what it costs to construct a CF from scratch.||10||||||5||||||5||||||||||20
 
|-
 
|-
| Convert CI to Fighter Factory||5||||||||||||15||||||||||20
+
| '''Convert CI to Fighter Factory'''||This allows the conversion of 1 unit of conventional industry into one fighter factory. Note that the cost is 1/6th what it costs to construct a fighter factory from scratch.||5||||||||||||15||||||||||20
 
|-
 
|-
| Convert CI to Fuel Refinery||20||||||||||||||||||||||20
+
| '''Convert CI to Fuel Refinery'''||This allows the conversion of 1 unit of conventional industry into one fuel refinery. Note that the cost is 1/6th what it costs to construct a fuel refinery from scratch.||20||||||||||||||||||||||20
 
|-
 
|-
| Convert CI to Mine||10||||||||||||||||||10||||20
+
| '''Convert CI to Mine'''||This allows the conversion of 1 unit of conventional industry into one TN mine. Note that the cost is 1/6th what it costs to construct a mine from scratch. We want to emphasize that we should make haste on converting mines. Converting from CI saves an extraordinary amount of corundium compared to building TN mines from scratch, much less automated mines.||10||||||||||||||||||10||||20
 
|-
 
|-
| Convert CI to Ordnance Factory||5||||||15||||||||||||||||20
+
| '''Convert CI to Ordnance Factory'''||This allows the conversion of 1 unit of conventional industry into one ordnance factory. Note that the cost is 1/6th what it costs to construct an ordnance factory from scratch.||5||||||15||||||||||||||||20
 
|-
 
|-
| Convert Mine to Automated||75||||||||||||||||||75||||150
+
| '''Convert Mine to Automated'''||Converts a regular TN mine to an automated one. Note that the total cost of a regular mine built from scratch and converted to automated is 280 CC, 135 Duranium, and 135 Corundium, which is more expensive than just building the automated mine in the first place, so this is of limited use, although the sum cost of a CI->Mine->Automated conversion is less than building an automated mine from scratch, so it is useful when first ramping up to a TN economy.||75||||||||||||||||||75||||150
 
|-
 
|-
| Deep Space Tracking Station||150||||||||||||||||150||||||300
+
| '''Deep Space Tracking Station'''||Creates a new Deep Space Tracking Station. Each tracking station at a colony expands the Deep Space Tracking Station level, but they can also be transported to other colonies. Our current Deep Space Tracking sensor strength is 250 (units: 1000s of km / megawatt), i.e., something with a thermal signature of 1 MW would be detectable at (250 * 1000 km/MW * 1 MW) = 250,000 km (about 2/3 of the way to the moon). The sensor strength of a population is equal to its planetary sensor strength * its sensor level.||150||||||||||||||||150||||||300
 
|-
 
|-
| Fighter Factory||30||||||||||||90||||||||||120
+
| '''Fighter Factory'''||Fighter factories fall under the purview of the Department of Defense and Procurement. TNEs allow systematic miniaturization of normal shipbuilding processes for the small components generally found on fighter-class spacecraft. Our current construction rates for fighters are 10 Build Points / year / factory. I.e., one fighter factory could produce one 10-BP fighter in one year. Each factory complex employs 50,000 workers.||30||||||||||||90||||||||||120
 
|-
 
|-
| Financial Centre||||||120||||||||||||120||||||240
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| '''Financial Centre'''||Produces wealth. Each centre requires 50,000 population to operate. The UN itself currently operates no financial centres, relying on its member nations for its financial needs.||||||120||||||||||||120||||||240
 
|-
 
|-
| Fuel Refinery||120||||||||||||||||||||||120
+
| '''Fuel Refinery'''||Fuel refineries convert raw sorium into refined sorium fuel, used as a fuel in both conventional and Trans-Newtonian engines. There is a fixed rate of 1 ton of raw sorium for 2000 tons of refined sorium fuel. Currently available technology allows our refineries to produce 20,000 litres of fuel / year / refinery. We are looking at ways to increase this rate, which will also increase the rate of sorium consumption, since the raw:refined rate is always fixed. Each refinery complex provides employment for 50,000 workers.||120||||||||||||||||||||||120
 
|-
 
|-
| Ground Force Training Facility||1200||1200||||||||||||||||||||2400
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| '''Ground Force Training Facility'''||Allows the training and raising of new ground force battalions.||1200||1200||||||||||||||||||||2400
 
|-
 
|-
| Infrastructure||2||||||||||||||||||||||2
+
| '''Infrastructure'''||Required to support populations in non-ideal environments and can be thought of as habitats, power systems, and life support for colony-based living.||2||||||||||||||||||||||2
 
|-
 
|-
| Maintenance Facility||75||75||||||||||||||||||||150
+
| '''Maintenance Facility'''||Prevent ships in orbit from suffering maintenance failures, and also keeps their overhaul clocks from ticking up. These facilities should be thought of as all the necessary infrastructure for the upkeep of space ships.||75||75||||||||||||||||||||150
 
|-
 
|-
| Mass Driver||100||100||||||100||||||||||||||300
+
| '''Mass Driver'''||Allows transport or receipt of mineral packets.||100||100||||||100||||||||||||||300
 
|-
 
|-
| Military Academy||1200||||300||300||||||||||300||300||||2400
+
| '''Military Academy'''||Produces leaders (naval and ground force officers, researchers and civilian administrators). Each academy produces 5 leaders and 1000 crewmen per year. They should be thought of as the educational establishment dedicated to producing UN leadership.||1200||||300||300||||||||||300||300||||2400
 
|-
 
|-
| Mine||60||||||||||||||||||60||||120
+
| '''Mine'''||Current-tech TN mines are roughly 10-times more efficient than conventional mines (10 tonnes / year / mine for accessibility 1.0 minerals). Each massive mining complex, with its deep-core mining gantries and other supporting establishments, requires 50,000 workers to operate.||60||||||||||||||||||60||||120
 
|-
 
|-
| Naval Shipyard Complex||1200||1200||||||||||||||||||||2400
+
| '''Naval Shipyard Complex'''||A naval shipyard complex is used to construct military-rated space craft. When first built, it will have a single slipway with a 1000 ton construction capacity. It requires 1,000,000 population per yard, plus 100 personnel per ton of total capacity. Each naval shipyard slipway can construct 400 build points / year. I.e., one slipway can construct one 400-BP ship in one year. Several teams have collaborated to determine ways to improve this rate.||1200||1200||||||||||||||||||||2400
 
|-
 
|-
| Ordnance Factory||30||||||90||||||||||||||||120
+
| '''Ordnance Factory'''||Ordnance factories construct missile bodies, warheads, drives, and other ammunition-related supplies. 50,000 workers are required to staff each factory, each of which provides 10 missile build points / year / factory. Experts in construction efficiency are working on ways to improve this rate.  ''Note that ordnance factories, despite the fluff, only produce missiles.'' ||30||||||90||||||||||||||||120
 
|-
 
|-
| Research Lab||1200||||||||||1200||||||||||||2400
+
| '''Research Lab'''||Expands the research capabilities of the colony it is built on. Labs can be assigned to scientists working on research projects. Each lab produces 200 research points per year. TNEs are enabling massive computational power increases, so this research rate will likely be able to be improved.||1200||||||||||1200||||||||||||2400
 
|-
 
|-
| Terraforming Installation||300||||||||300||||||||||||||600
+
| '''Terraforming Installation'''||One intriguing application of Trans-Newtonian technology is the ability to use them as atomic-level "philosopher's stones", enabling the ability to produce various gases and compounds from essentially any material (like, for example, rocks and dirt). By releasing these compounds into the air, the atmospheric composition of a body may be altered, increasing (or decreasing) its temperature or changing its breathability. So-called "terraforming" complexes will enable, over long time periods, the complete reshaping of a world's habitability.||300||||||||300||||||||||||||600
 
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|
 
 
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Latest revision as of 00:49, 2 November 2012

These are the installations the UN is currently capable of producing, along with their mineral and wealth costs.

Description Duranium Neutronium Corbomite Tritanium Boronide Mercassium Vendarite Sorium Uridium Corundium Gallicite Wealth (million €)/Production Capacity
Automated Mine Automated mines utilized advances in TN computing, miniaturization, and robotics to allow a mining facility to work with no production staff. The annual mining output of an automated mine is the same as a traditional TN mine, but the construction cost is doubled. This makes automated mines less efficient than normal mines on a cost/output basis, but there are circumstances where standard mines are infeasible (uncolonizeable worlds, for example, or those with a prohibitively high colony cost. 120 120 240
Commercial Shipyard Complex A commercial shipyard complex is used to construct commercially-rated space craft. When first built, it will have a single slipway with a 10,000 ton construction capacity. It requires 1,000,000 plus 10 per ton of total capacity population (i.e. 1,000,000 * 10 * slipways * capacity per slipway). Each commercial shipyard slipway can construct 400 build points / year. I.e., one slipway can construct one 400-BP ship in one year, improvable via technology. 1200 1200 2400
Commercial Spaceport A TN commercial spaceport is used to faciliate space-ground cargo loading/unloading operations (mineral loading, unloading, installation loading/unloading, troop strategic loading/unloading) by utilizing TNEs for mass-reduction lifts and cargo handling equipment. Each load/unload operation has its time reduced by (Spaceport level + 1). 300 150 150 300 300 1200
Construction Factory TN Construction factories make extensive use of TNEs in their fabrication facilities, assembly lines, and logistics networks. By making widespread use of TNEs in our construction facilities, we will see an initial 10-fold improvement in our construction capacity over conventional methods (10 CC / year / factory, compared to 1 CC / year / factory for our conventional industry). Further improvement may be seen through further research. Each factory requires 50,000 workers for peak performance. 60 30 30 120
Convert CI to Construction Factory This allows the conversion of 1 unit of conventional industry into one construction factory. Note that the cost is 1/6th what it costs to construct a CF from scratch. 10 5 5 20
Convert CI to Fighter Factory This allows the conversion of 1 unit of conventional industry into one fighter factory. Note that the cost is 1/6th what it costs to construct a fighter factory from scratch. 5 15 20
Convert CI to Fuel Refinery This allows the conversion of 1 unit of conventional industry into one fuel refinery. Note that the cost is 1/6th what it costs to construct a fuel refinery from scratch. 20 20
Convert CI to Mine This allows the conversion of 1 unit of conventional industry into one TN mine. Note that the cost is 1/6th what it costs to construct a mine from scratch. We want to emphasize that we should make haste on converting mines. Converting from CI saves an extraordinary amount of corundium compared to building TN mines from scratch, much less automated mines. 10 10 20
Convert CI to Ordnance Factory This allows the conversion of 1 unit of conventional industry into one ordnance factory. Note that the cost is 1/6th what it costs to construct an ordnance factory from scratch. 5 15 20
Convert Mine to Automated Converts a regular TN mine to an automated one. Note that the total cost of a regular mine built from scratch and converted to automated is 280 CC, 135 Duranium, and 135 Corundium, which is more expensive than just building the automated mine in the first place, so this is of limited use, although the sum cost of a CI->Mine->Automated conversion is less than building an automated mine from scratch, so it is useful when first ramping up to a TN economy. 75 75 150
Deep Space Tracking Station Creates a new Deep Space Tracking Station. Each tracking station at a colony expands the Deep Space Tracking Station level, but they can also be transported to other colonies. Our current Deep Space Tracking sensor strength is 250 (units: 1000s of km / megawatt), i.e., something with a thermal signature of 1 MW would be detectable at (250 * 1000 km/MW * 1 MW) = 250,000 km (about 2/3 of the way to the moon). The sensor strength of a population is equal to its planetary sensor strength * its sensor level. 150 150 300
Fighter Factory Fighter factories fall under the purview of the Department of Defense and Procurement. TNEs allow systematic miniaturization of normal shipbuilding processes for the small components generally found on fighter-class spacecraft. Our current construction rates for fighters are 10 Build Points / year / factory. I.e., one fighter factory could produce one 10-BP fighter in one year. Each factory complex employs 50,000 workers. 30 90 120
Financial Centre Produces wealth. Each centre requires 50,000 population to operate. The UN itself currently operates no financial centres, relying on its member nations for its financial needs. 120 120 240
Fuel Refinery Fuel refineries convert raw sorium into refined sorium fuel, used as a fuel in both conventional and Trans-Newtonian engines. There is a fixed rate of 1 ton of raw sorium for 2000 tons of refined sorium fuel. Currently available technology allows our refineries to produce 20,000 litres of fuel / year / refinery. We are looking at ways to increase this rate, which will also increase the rate of sorium consumption, since the raw:refined rate is always fixed. Each refinery complex provides employment for 50,000 workers. 120 120
Ground Force Training Facility Allows the training and raising of new ground force battalions. 1200 1200 2400
Infrastructure Required to support populations in non-ideal environments and can be thought of as habitats, power systems, and life support for colony-based living. 2 2
Maintenance Facility Prevent ships in orbit from suffering maintenance failures, and also keeps their overhaul clocks from ticking up. These facilities should be thought of as all the necessary infrastructure for the upkeep of space ships. 75 75 150
Mass Driver Allows transport or receipt of mineral packets. 100 100 100 300
Military Academy Produces leaders (naval and ground force officers, researchers and civilian administrators). Each academy produces 5 leaders and 1000 crewmen per year. They should be thought of as the educational establishment dedicated to producing UN leadership. 1200 300 300 300 300 2400
Mine Current-tech TN mines are roughly 10-times more efficient than conventional mines (10 tonnes / year / mine for accessibility 1.0 minerals). Each massive mining complex, with its deep-core mining gantries and other supporting establishments, requires 50,000 workers to operate. 60 60 120
Naval Shipyard Complex A naval shipyard complex is used to construct military-rated space craft. When first built, it will have a single slipway with a 1000 ton construction capacity. It requires 1,000,000 population per yard, plus 100 personnel per ton of total capacity. Each naval shipyard slipway can construct 400 build points / year. I.e., one slipway can construct one 400-BP ship in one year. Several teams have collaborated to determine ways to improve this rate. 1200 1200 2400
Ordnance Factory Ordnance factories construct missile bodies, warheads, drives, and other ammunition-related supplies. 50,000 workers are required to staff each factory, each of which provides 10 missile build points / year / factory. Experts in construction efficiency are working on ways to improve this rate. Note that ordnance factories, despite the fluff, only produce missiles. 30 90 120
Research Lab Expands the research capabilities of the colony it is built on. Labs can be assigned to scientists working on research projects. Each lab produces 200 research points per year. TNEs are enabling massive computational power increases, so this research rate will likely be able to be improved. 1200 1200 2400
Terraforming Installation One intriguing application of Trans-Newtonian technology is the ability to use them as atomic-level "philosopher's stones", enabling the ability to produce various gases and compounds from essentially any material (like, for example, rocks and dirt). By releasing these compounds into the air, the atmospheric composition of a body may be altered, increasing (or decreasing) its temperature or changing its breathability. So-called "terraforming" complexes will enable, over long time periods, the complete reshaping of a world's habitability. 300 300 600